Showing posts with label PlayStation. Show all posts
Showing posts with label PlayStation. Show all posts

4/30/2011

Hacker forums suggest PlayStation data is up for sale

A security firm has said that recent discussions on underground Internet forums suggest that the recently stolen PlayStation data belonging to millions of gamers is now up for sale.
An article posted late Thursday on The New York Times website pointed toward increasing evidence that hackers had gained possession of the credit card details of millions of Sony PlayStation gamers.
The news follows the recent attack on Sony’s PlayStation Network and Qriocity, which prompted Sony to temporarily shut the services down. It is thought that the personal data of more than 75 million users was stolen by hackers who infiltrated the system. The sensitive information included names, addresses, dates of birth and passwords.
The Times‘ Nick Bilton says that according to security researchers, recent discussions on several underground Internet forums seemed to suggest that hackers had gained possession of as many as 2.2 million credit card numbers belonging to Sony customers.
The senior threat researcher at security firm Trend Micro, Kevin Stevens, said that the forums indicated the hackers had a database containing the personal information, and that they were hoping to sell it “for upwards of $100,000.” Apparently the hackers had even tried to sell the information back to Sony, but they didn’t receive a reply from the Japanese electronics company.
“Although several researchers confirmed the forum discussions, it was impossible to verify their contents or the existence of the database,” The Times‘ report says.
Sony has claimed that the credit card data is encrypted, but Mathew Solnik, a security consultant with iSEC Partners, a firm that monitors hacker forums, had this to say: “Sony is saying the credit cards were encrypted, but we are hearing that the hackers made it into the main database, which would have given them access to everything, including credit card numbers.” Researchers think that hackers could have gained access to Sony’s servers by first hacking the PS3 games console, Solnik told The Times.
This week a lawsuit was filed against Sony for the security breach of its PlayStation Network and loss of user data. In a post on its PlayStation blog on Tuesday, Sony warned gamers to be “especially aware of email, telephone, and postal mail scams that ask for personal or sensitive information. Sony will not contact you in any way, including by email, asking for your credit card number, social security number or other personally identifiable information.”
It’ll be interesting to see just how many PlayStation gamers return to the network once it’s back up and running. The answer to the following question, posted on the PlayStation blog on Thursday, may prove decisive (once the company actually decides):
“Q: Will there be a goodwill gesture for the time we haven’t been able to utilize PSN/Qriocity?
A: We are currently evaluating ways to show appreciation for your extraordinary patience as we work to get these services back online.”
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4/17/2011

Sony PlayStation 3 sales hit 50 million worldwide

Sony has sold 50 million PlayStation 3 system since their debut in 2006 - along with 8 million Sony Move controllers that debuted just this past holiday season.

When Sony debuted the PlayStation 3 back in 2006, it was the heavyweight of the console world, packing graphics power and high-definition Blu-ray capabilities into a very expensive package. (Of course, in those days, a PS3 could also run PS2 games—and run Linux. But we digress.) A little over four years later, Sony has announced that worldwide sales of PlayStation 3 systems have topped 50 million units. Moreover, Sony says sales of the PlayStation Move motion controller for the PS3 have surpassed 8 million units worldwide.
Although the PlayStation 3 was initially expected to be a runaway success in the gaming industry—coming on the heels of the top-selling (and still available!) PlayStation 2, PS3 sales got off to a slow start, in part due to the consoles’ initial high price tag but also due to the unexpected runaway success of the Nintendo Wii, which—though underpowered compared to the PS3 and Xbox 360—captured consumers’ imaginations with innovative wireless motion controllers and readily available games that appealed to a broad range of users. Nintendo Wii sales dominated the gaming market for years—Nintendo has sold well over 60 million Wii remotes worldwide—and it’s only in this past holiday season that both Microsoft and Sony responded to Nintendo with motion-sensing systems of their own.
Last month Microsoft said it earned a world record by selling 10 million of its Kinect systems in just a two month period. In comparison, the PlayStation move has sold fewer units over a longer period of time.
Sony also says more than 75 million users have registered PlayStation Network accounts around the world.
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